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In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop.All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.
Nuitka compiles Python into C. [164] It works with Python 3.4 to 3.12 (and 2.6 and 2.7), for Python's main supported platforms (and Windows 7 or even Windows XP) and for Android. It claims complete support for Python 3.10, some support for 3.11 and 3.12 and experimental support for Python 3.13.
For example, reverse :: List a -> List a, which reverses a list, is a natural transformation, as is flattenInorder :: Tree a -> List a, which flattens a tree from left to right, and even sortBy :: (a -> a -> Bool) -> List a -> List a, which sorts a list based on a provided comparison function.
In this Erlang example, the higher-order function or_else/2 takes a list of functions (Fs) and argument (X). It evaluates the function F with the argument X as argument. If the function F returns false then the next function in Fs will be evaluated. If the function F returns {false, Y} then the next function in Fs with argument Y will be
Python Package Index (formerly the Python Cheese Shop) is the official directory of Python software libraries and modules; Useful Modules in the Python.org wiki; Organizations Using Python – a list of projects that make use of Python; Python.org editors – Multi-platform table of various Python editors
Default generator in R and the Python language starting from version 2.3. Xorshift: 2003 G. Marsaglia [26] It is a very fast sub-type of LFSR generators. Marsaglia also suggested as an improvement the xorwow generator, in which the output of a xorshift generator is added with a Weyl sequence.
Using procedural generation in games had origins in the tabletop role playing game (RPG) venue. [4] The leading tabletop system, Advanced Dungeons & Dragons, provided ways for the "dungeon master" to generate dungeons and terrain using random die rolls, expanded in later editions with complex branching procedural tables.
In computing, inline expansion, or inlining, is a manual or compiler optimization that replaces a function call site with the body of the called function. Inline expansion is similar to macro expansion, but occurs during compilation, without changing the source code (the text), while macro expansion occurs prior to compilation, and results in different text that is then processed by the compiler.