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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Clicking any tile on the central axis of the board where (x, y) = (tileMapWidth / 2, y), will produce the same tile value for both world-x and world-y which in this example is 3 (0 indexed). Selecting the tile that lies one position on the right on the virtual grid, actually moves one tile less on the world-y and one tile more on the world-x.

  3. Xbox One - Wikipedia

    en.wikipedia.org/wiki/Xbox_One

    The Xbox One is a home video game console developed by Microsoft.Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series.It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014.

  4. D-pad - Wikipedia

    en.wikipedia.org/wiki/D-pad

    D-pad on an Xbox One controller. A D-pad (short for directional pad) is a directional input method developed for video games. The flat plastic top is typically operated by a person's thumb. The plastic rests on four internal switches, each functioning like a push-button. When a person presses a direction on the D-Pad, it will press down one of ...

  5. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column , it is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick .

  6. Page orientation - Wikipedia

    en.wikipedia.org/wiki/Page_orientation

    The vertical orientation allows greater detail along the vertical axis while conserving detail on the sides. Although the early Vectrex home console had a built-in, vertically-oriented screen, the majority of home games consoles were designed to interface with standard television sets, which use landscape orientation. As a consequence, the ...

  7. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move ...

  8. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    While tricks such as camera shearing (as seen on the right) are sometimes used to create an illusion of rotation, ray casting renderers cannot rotate said camera vertically [7] like true 3D renderers (left). Ray casting is a first person pseudo-3D technique in which a ray for every vertical slice of the screen is sent from the position of the ...

  9. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Elevation is the view of a 3-dimensional object from the position of a vertical plane beside an object. In other words, an elevation is a side view as viewed from the front, back, left or right (and referred to as a front elevation, [left/ right] side elevation, and a rear elevation).