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Laws restricting noncommercial ownership/use of mechanical & digital games of chance. This is a list of potential restrictions and regulations on private ownership of slot machines in the United States on a state by state basis.
Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision.
Collectors Universe Inc. is an American company formed in 1986, now based in Santa Ana, California, which provides third-party authentication and grading services to collectors, retail buyers and sellers of collectibles. Its authentication services focus on coins, trading cards, sports memorabilia, and autographs.
Video-luminous marking - Video-luminous cards use marks that can not be seen by the human eye, even through a luminous filter. The marks can only be read by using custom-designed electronics and filters and displayed on a TV monitor in another room to a partner. Then the card values may be signaled or transmitted to the player who needs to know.
This is a list of video games with mechanics based on collectible card games.It includes games which directly simulate collectible card games (often called digital collectible card games), arcade games integrated with physical collectible card games, and video games in other genres which utilize elements of deck-building or card battling as a significant portion of their game mechanics.
Pages in category "Video game companies based in California" The following 98 pages are in this category, out of 98 total. This list may not reflect recent changes .
The bill, called AB 3211, has so far been overshadowed by attention on another California state artificial intelligence (AI) bill, SB 1047, which mandates that AI developers conduct safety testing ...
As a video game specialty store, GameCrazy dealt primarily in new and used video game related products such as consoles, accessories, and games. Remuneration for video game and accessory trade-ins was provided in the form of cash or store credit. Consoles were provided with a credit value as cash was not given for previously used video game ...