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A curve (top) is filled according to two rules: the even–odd rule (left), and the non-zero winding rule (right). In each case an arrow shows a ray from a point P heading out of the curve. In the even–odd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve.
The original image didn't seem to be displaying, so I re-saved it as a normal SVG rather than an Inkscape SVG. Fingers crossed... 08:54, 3 April 2011: 1,618 × 1,541 (9 KB) Fuzzypeg {{Information |Description ={{en|1=Diagram showing how a curve (top) is filled according to two rules: the even-odd rule (left), and the non-zero winding rule (right).
If the point is on the inside of the polygon then it will intersect the edge an odd number of times. The status of a point on the edge of the polygon depends on the details of the ray intersection algorithm. This algorithm is sometimes also known as the crossing number algorithm or the even–odd rule algorithm, and was known as early as 1962. [3]
A curve (top) is filled according to two rules: the even-odd rule (left), and the non-zero winding rule (right). In each case an arrow shows a ray from a point P heading out of the curve. In the even-odd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve.
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The permutation is odd if and only if this factorization contains an odd number of even-length cycles. Another method for determining whether a given permutation is even or odd is to construct the corresponding permutation matrix and compute its determinant. The value of the determinant is the same as the parity of the permutation. Every ...
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They are named for the parity of the powers of the power functions which satisfy each condition: the function () = is even if n is an even integer, and it is odd if n is an odd integer. Even functions are those real functions whose graph is self-symmetric with respect to the y -axis, and odd functions are those whose graph is self-symmetric ...