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  2. Sampling (statistics) - Wikipedia

    en.wikipedia.org/wiki/Sampling_(statistics)

    A simple example would be to select every 10th name from the telephone directory (an 'every 10th' sample, also referred to as 'sampling with a skip of 10'). As long as the starting point is randomized , systematic sampling is a type of probability sampling .

  3. Simple random sample - Wikipedia

    en.wikipedia.org/wiki/Simple_random_sample

    An example would be if the students in the school had numbers attached to their names ranging from 0001 to 1000, and we chose a random starting point, e.g. 0533, and then picked every 10th name thereafter to give us our sample of 100 (starting over with 0003 after reaching 0993).

  4. 10 of the most iconic online games - AOL

    www.aol.com/10-most-iconic-online-games...

    With that in mind, Gamesville took a look at 10 of the most iconic online video games in history. These games made a huge splash in gaming communities when they were first released, even garnering ...

  5. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 of the average of numbers chosen by all players. [1]

  6. Systematic sampling - Wikipedia

    en.wikipedia.org/wiki/Systematic_sampling

    If we then sample every 10th household, our sample will either be made up only of corner houses (if we start at 1 or 10) or have no corner houses (any other start); either way, it will not be representative. Systematic sampling may also be used with non-equal selection probabilities.

  7. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser , in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall .

  8. Survey sampling - Wikipedia

    en.wikipedia.org/wiki/Survey_sampling

    Quota Samples: The sample is designed to include a designated number of people with certain specified characteristics. For example, 100 coffee drinkers. This type of sampling is common in non-probability market research surveys. Convenience Samples: The sample is composed of whatever persons can be most easily accessed to fill out the survey.

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