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This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio). This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers.
16:10 / 8:5 (square pixels) 8 bpp Professional Graphics Controller: With on-board 2D and 3D acceleration introduced in 1984 for the 8-bit PC-bus, intended for CAD applications, a triple-board display adapter with built-in processor, and displaying high-resolution, full-colour graphics at a 60 Hz frame rate. [1] 640×480 (307k) 640 480 307,200 4:3
In the high-resolution 640 × 200 mode (Mode 6), each pixel is one bit, providing two colors which can be chosen from the 16-color palette by programming hardware registers. In this mode, the video picture is stored as a simple bitmap, with one bit per pixel setting the color to "foreground" or "background".
PAPER n, the background (pixel bit value of 0) color for an 8×8 pixel cell. INK n, the foreground (pixel bit value of 1) color for an 8×8 pixel cell. And a value of 0 or 1 with the following statements to choose: BRIGHT n, sets the bright bit for both foreground and background colors in an 8×8 pixel cell.
WUXGA [103] [84] [75] stands for Widescreen Ultra Extended Graphics Array and is a display resolution of 1920 × 1200 pixels (2,304,000 pixels) with a 16:10 screen aspect ratio. It is a wide version of UXGA. By some producers it is called FHD+ because it is the next bigger resolution in vertical direction after FHD (1920 × 1080). [10]
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
The color information for each point thus displayed on the screen is pulled directly from the framebuffer during the scan, creating a set of discrete picture elements, i.e. pixels. Framebuffers differ significantly from the vector displays that were common prior to the advent of raster graphics (and, consequently, to the concept of a framebuffer).
In some systems, as Hercules and CGA graphic cards for the IBM PC, a bit value of 1 represents white pixels (light on) and a value of 0 the black ones (light off); others, like the Atari ST and Apple Macintosh with monochrome monitors, a bit value of 0 means a white pixel (no ink) and a value of 1 means a black pixel (dot of ink), which it ...