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  2. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/.../Identifier_(computer_languages)

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .

  3. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Identifier length rules are routinely contested in practice, and subject to much debate academically. Some considerations: shorter identifiers may be preferred as more expedient, because they are easier to type (although many IDEs and text-editors provide text-completion, which mitigates this)

  4. Declaration (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Declaration_(computer...

    In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. [1] Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. [1]

  5. Lexer hack - Wikipedia

    en.wikipedia.org/wiki/Lexer_hack

    With the hack in the above example, when the lexer finds the identifier A it should be able to classify the token as a type identifier. The rules of the language would be clarified by specifying that typecasts require a type identifier and the ambiguity disappears. The problem also exists in C++ and parsers can use the same hack. [1]

  6. Name binding - Wikipedia

    en.wikipedia.org/wiki/Name_binding

    The identifier list is bound to a variable in the first line; in the second, an object (a linked list of strings) is assigned to the variable. The linked list referenced by the variable is then mutated, adding a string to the list. Next, the variable is assigned the constant null. In the last line, the identifier is rebound for the scope of the ...

  7. Label (computer science) - Wikipedia

    en.wikipedia.org/wiki/Label_(computer_science)

    In most languages, labels take the form of an identifier, often followed by a punctuation character (e.g., a colon). In many high-level languages, the purpose of a label is to act as the destination of a GOTO statement. [1] [2] In assembly language, labels can be used anywhere an address can (for example, as the operand of a JMP or MOV ...

  8. Identifier - Wikipedia

    en.wikipedia.org/wiki/Identifier

    In metadata, an identifier is a language-independent label, sign or token that uniquely identifies an object within an identification scheme. The suffix "identifier" is also used as a representation term when naming a data element. ID codes may inherently carry metadata along with them. For example, when you know that the food package in front ...

  9. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.