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Defender is a 1981 horizontally scrolling shooter video game developed by Williams Electronics for arcades.The game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts.
By June 1982, Gorgon had sold 23,000 copies, making it one of the best-selling computer games at the time. [4] Bill Kunkel of Electronic Games called the game "another winner from ace designer Nasir" and "fine home version" of Defender, only criticizing the Apple II's lack of joystick support at the time. [5]
Defender 2000 programmer Jeff Minter pictured in 2007. Defender 2000 is an update of Eugene Jarvis' arcade game Defender (1981). [1] [14] In 1994, Atari Corporation and Williams Entertainment announced a joint venture to remake popular arcade games on the Atari Jaguar and PC, including Defender, Joust, and Robotron, with Atari responsible for the Jaguar versions.
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Defender's Quest: Valley of the Forgotten is a tower defense and role-playing video game developed by American [1] studio Level Up Labs. Originally a flash game distributed on web gaming portals like Kongregate and Newgrounds , it later released for Microsoft Windows via Steam in October 2012. [ 2 ]
Defender (subtitled For All Mankind outside North America) is a shoot 'em up video game developed in October 2002 for the PlayStation 2, and Xbox, and was ported to the GameCube the following month, followed by a port to the mobile phone version published by THQ in 2003. The game was also rereleased for Xbox 360's Live Arcade
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There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.