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  2. Mathematical induction - Wikipedia

    en.wikipedia.org/wiki/Mathematical_induction

    If there is a solution for k dollars that includes at least one 4-dollar coin, replace it by a 5-dollar coin to make k + 1 dollars. Otherwise, if only 5-dollar coins are used, k must be a multiple of 5 and so at least 15; but then we can replace three 5-dollar coins by four 4-dollar coins to make k + 1 dollars.

  3. Display and referential questions - Wikipedia

    en.wikipedia.org/wiki/Display_and_referential...

    A study by Blanchette (2007) shows that in online communication, the teacher asked both referential and display questions while students asked only referential questions. This finding agrees with Markee's (1995) conclusion that the majority of student-initiated questions are referential.

  4. StudyBlue - Wikipedia

    en.wikipedia.org/wiki/StudyBlue

    StudyBlue allowed students to store their notes in the cloud and connect with other students studying the same subjects. StudyBlue content could be accessed online or on mobile phone applications. The company served students at high schools, community colleges, and universities predominantly in the United States and Canada, but also around the ...

  5. Microsoft defends Bing's AI mistakes as it faces 'our share ...

    www.aol.com/finance/microsoft-defends-bings-ai...

    News. Science & Tech

  6. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Although there is a lack of support in the pre-class section, the questions aroused during watching the video could serve as the raw materials for subsequent class activities, such as discussion. As a result, students are more focused in the in-class session and thus the use of video could potentially boost the effect of the in-class activities ...

  7. Asynchronous learning - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_learning

    Since students can express their thoughts without interruption, they have more time to reflect on and respond to class materials and their classmates than in a traditional classroom. [ 11 ] Research shows that the time required to initially design an asynchronous course is comparable to that of a traditional synchronous course. [ 3 ]

  8. Quiz bowl - Wikipedia

    en.wikipedia.org/wiki/Quiz_bowl

    [1] [15] When there are more than four players on a team, the team has to substitute its players for different games. Each player usually has an electronic buzzer to signal in ("buzz") at any time during the question to give an answer. [13] In most forms of quiz bowl, there are two types of questions: toss-ups and bonuses. [1]

  9. Self-regulated learning - Wikipedia

    en.wikipedia.org/wiki/Self-regulated_learning

    Self-regulation is an important construct in student success within an environment that allows learner choice, such as online courses. Within the remained time of explanation, there will be different types of self-regulations such as the focus is the differences between first- and second-generation college students' ability to self-regulate their online learning.