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This article documents the progress of significant human–computer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.
This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...
Chess software comes in different forms. A chess playing program provides a graphical chessboard on which one can play a chess game against a computer. Such programs are available for personal computers, video game consoles, smartphones/tablet computers or mainframes/supercomputers.
An analog chess clock. A chess clock is a device that comprises two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. The clocks are used in games where the time is allocated between two parties. The purpose is to keep track of the total time each party takes and prevent ...
The following 40 pages are in this category, out of 40 total. This list may not reflect recent changes. ... Human–computer chess matches; L. Late move reductions;
In April 2006, [17] a commercial version dubbed Zap!Chess running under the Fritz GUI was released by ChessBase. [18] The version of Zappa that won the Zappa-Rybka match, Zappa Mexico, is sold by Shredder Computer Chess, [1] is compatible with Windows and Linux computers with up to 512 CPU cores and supports multipv analysis and Nalimov tablebases.
Computer chess includes both hardware (dedicated computers) and software capable of playing chess.Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training.
It has an average response time of five seconds per move on the lowest level, and an unlimited amount of time on the highest level. [4] Players can take back moves, ask for help, or force the computer's move. [5] It features a 2-D display. [6] It recreates 107 great chess matches for players to study. [7]