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  2. Inward investment - Wikipedia

    en.wikipedia.org/wiki/Inward_investment

    Inward investment creates jobs in an area and brings wealth into the economy. Some places do however attract inward investment due to their relative remoteness, for example a company wanting to recruit personnel with relatively common skills might deliberately relocate to an area where wage rates are relatively low, a factor that could arise ...

  3. Category:Video game development - Wikipedia

    en.wikipedia.org/.../Category:Video_game_development

    Video games portal This category covers all things related to the process of creating and the people who create video games , including game design and designers, programming and programmers, production and producers, art and artists, music and musicians, sound and sound engineers, testing and testers, and so on.

  4. List of video game middleware - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_middleware

    Autodesk Gameware - from Autodesk, includes Scaleform GFx, Kynapse, Beast and HumanIK.; Nvidia GameWorks - visual FX, physics, particle and fluid simulations.; Simplygon - automated 3D content optimization for a variety of assets as vegetation, buildings, scene views etc.

  5. Fig (company) - Wikipedia

    en.wikipedia.org/wiki/Fig_(company)

    Fig was a crowdfunding platform for video games. It launched in August 2015. Unlike traditional crowdfunding approaches like Kickstarter, where individuals can back a project to receive rewards, Fig used a mixed model that includes individual backing and the opportunity for uncredited investors to invest as to obtain a share of future revenues for successful projects.

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. [44]

  7. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  8. Why Silicon Valley Bank's crisis is rattling America's ... - AOL

    www.aol.com/finance/why-silicon-valley-banks...

    Bank stocks, he said, "have gotten Powelled," referring to the Fed chair. "Going from zero to 5% interest rates in a period that is faster than any time in four decades, you are going to have ...

  9. Procedural rhetoric - Wikipedia

    en.wikipedia.org/wiki/Procedural_rhetoric

    Elements of procedural rhetoric can also be found outside of video games. For example, Bogost references bureaucratic processes that involve computers, such as banking. In banking, the actions available to account holders are limited and directed by the procedures built into the banking system such as interest, fees, credit, and money transfers.

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