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  2. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations. PhET Interactive Simulations, a project at the University of Colorado Boulder, is a non-profit [ 1] open educational resource project that creates and hosts explorable explanations. It was founded in 2002 by Nobel Laureate Carl Wieman. PhET began with Wieman's vision to improve the way science is taught and learned.

  3. Anki (software) - Wikipedia

    en.wikipedia.org/wiki/Anki_(software)

    Anki ( US: / ˈɑːŋki /, UK: / ˈæŋki /; Japanese: [aŋki]) is a free and open-source flashcard program. It uses techniques from cognitive science such as active recall testing and spaced repetition to aid the user in memorization. [ 4][ 5] The name comes from the Japanese word for "memorization" ( 暗記 ). [ 6] The SM-2 algorithm, created ...

  4. CliffsNotes - Wikipedia

    en.wikipedia.org/wiki/CliffsNotes

    CliffsNotes are a series of student study guides. The guides present and create literary and other works in pamphlet form or online. Detractors of the study guides claim they let students bypass reading the assigned literature. The company claims to promote the reading of the original work and does not view the study guides as a substitute for ...

  5. SparkNotes - Wikipedia

    en.wikipedia.org/wiki/SparkNotes

    SparkNotes, originally part of a website called The Spark, is a company started by Harvard students Sam Yagan, Max Krohn, Chris Coyne, and Eli Bolotin in 1999 that originally provided study guides for literature, poetry, history, film, and philosophy. Later on, SparkNotes expanded to provide study guides for a number of other subjects ...

  6. Mathletics (educational software) - Wikipedia

    en.wikipedia.org/wiki/Mathletics_(educational...

    Mathletics was established as a Personal Learning Environment (PLE) application in 2005 by 3P Learning, catering for Australian schools. The website is structured to facilitate an engagement with students from K-12 educational level, and offers various visual resources in their interactive and online Web 2.0 appropriation of the Australian Curriculum.

  7. Maker education - Wikipedia

    en.wikipedia.org/wiki/Maker_Education

    Maker education (a term coined by Dale Dougherty in 2013) [1] closely associated with STEM learning, is an approach to problem-based and project-based learning that relies upon hands-on, often collaborative, learning experiences as a method for solving authentic problems. People who participate in making often call themselves "makers" [2] of ...

  8. Study guide - Wikipedia

    en.wikipedia.org/wiki/Study_guide

    Study guide. A study guide can be anything that facilitates learning in a particular topic. It may be a textbook or other resource that fosters comprehension of literature, research topics, history, and other subjects. General topics include study and testing strategies; reading, writing, classroom, and project management skills; as well as ...

  9. Natalie Rusk - Wikipedia

    en.wikipedia.org/wiki/Natalie_Rusk

    Rusk is a co-creator of Scratch, [12] [13] [14] a programming language and online community designed for children to make and share computer animations, video games, interactive stories, and other media. She has collaborated extensively with Mitchel Resnick on technology education and computer science education for young people.