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Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. ... It was moved to Bethesda Softworks' Rockville headquarters.
Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. It is best known for its action role-playing franchises, including The Elder Scrolls, Fallout, and Starfield. Bethesda Game Studios opened in 2001 as the development unit of Bethesda Softworks, separating from publishing operations.
Christopher Weaver, the founder of the video game publisher Bethesda Softworks, and Robert A. Altman, a lawyer, founded ZeniMax Media in 1999. [3] The name is a portmanteau of "zenith" and "maximum". [4] The company was established to succeed Media Technology Limited as the parent company of Bethesda Softworks.
Microsoft’s Xbox will shut down three studios run by its Bethesda Softworks publisher, including Arkane Austin, Alpha Dog Studios and Tango Gameworks. Additionally, it will be shifting the team ...
Microsoft Gaming is an American multinational video game and digital entertainment division of Microsoft based in Redmond, Washington established in 2022. Its five development and publishing labels consist of: Xbox Game Studios, Bethesda Softworks (publisher of ZeniMax Media), Activision, Blizzard Entertainment, and King (the latter three are publishers of Activision Blizzard). [2]
Bethesda Softworks [1] NCAA Basketball: Road to the Final Four: MS-DOS: 1992: Bethesda Softworks and Mirage Graphics [10] The Terminator: 2029: MS-DOS: 1992: Bethesda Softworks [11] Hockey League Simulator 2: MS-DOS: October 1992: Bethesda Softworks [12] Wayne Gretzky Hockey 3: MS-DOS: October 1992: Bethesda Softworks [12] The Terminator ...
Christopher Scot Weaver (born February 6, 1951) is an American entrepreneur, software developer, scientist, author, and educator.He is known for founding Bethesda Softworks, where he was one of the creators of The Elder Scrolls role-playing series.
For the first one-and-a-half years, the MachineGames team brainstormed game ideas and pitched them to various publishers, including Bethesda Softworks, being rejected on all of them. [2] [3] Running out of funds, the team considered either selling their homes to finance the studio further or closing down the studio entirely. [2]