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Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. It is best known for its action role-playing franchises, including The Elder Scrolls, Fallout, and Starfield. Bethesda Game Studios opened in 2001 as the development unit of Bethesda Softworks, separating from publishing operations.
[82] [83] In September 2023, Bethesda published Starfield for Windows and Xbox Series X/S. Developed by Bethesda Game Studios, the game marked the studio's first wholly original intellectual property in over 25 years. [84] [85] Upon the early access launch, the game reached a peak of 230,000 concurrent players on Steam within two hours.
Bethesda Game Studios in Rockville, Maryland, US; established in 2001. Bethesda Game Studios Austin in Austin, Texas, US; founded in October 2012 as BattleCry Studios, re-branded in March 2018. [54] Bethesda Game Studios Dallas in Dallas, US; founded in 2007 as Escalation Studios, acquired in February 2017, re-branded in August 2018. [55]
Microsoft Gaming is an American multinational video game and digital entertainment division of Microsoft based in Redmond, Washington established in 2022. Its five development and publishing labels consist of: Xbox Game Studios, Bethesda Softworks (publisher of ZeniMax Media), Activision, Blizzard Entertainment, and King (the latter three are publishers of Activision Blizzard). [2]
On May 3, 2012, Game Informer announced that ZeniMax Online Studios's video game in development will take place in The Elder Scrolls universe, approximately a millennium before the events of The Elder Scrolls V: Skyrim. [12] The game, The Elder Scrolls Online, was released in 2014. [13] The Ireland branch effectively shut down in 2015. [14]
This is a list of Microsoft Gaming video game studios, including development studios, support studios, satellite studios and offices. Microsoft Gaming is an American video game company headquartered in Redmond, Washington, US, founded on January 18, 2022.
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For the first one-and-a-half years, the MachineGames team brainstormed game ideas and pitched them to various publishers, including Bethesda Softworks, being rejected on all of them. [ 2 ] [ 3 ] Running out of funds, the team considered either selling their homes to finance the studio further or closing down the studio entirely.