Search results
Results from the WOW.Com Content Network
The player uses text input to control the game, and the game state is relayed to the player via text output. Interactive fiction usually relies on reading from a screen and on typing input, although text-to-speech synthesizers allow blind and visually impaired users to play interactive fiction titles as audio games. [2]
Magnetic Scrolls was a British video game developer active between 1984 and 1990. A pioneer of audiovisually elaborate text adventure games, it was one of the largest and most acclaimed interactive fiction developers of the 1980s, and one of the "Big Two" with Infocom according to some.
Download as PDF; Printable version; ... 2020s interactive fiction (7 P) ... Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; ...
1893: A World's Fair Mystery is an educational work of interactive fiction by American author Peter Nepstad, written in the TADS programming language. It takes place during the Chicago World's Columbian Exposition of 1893. The exposition is recreated in detail, with archival photographs from the fair and in-depth descriptions detailing each of ...
Download as PDF; Printable version; ... Pages in category "2000s interactive fiction" ... Text is available under the Creative Commons Attribution-ShareAlike 4.0 ...
The Interactive Fiction Database (IFDB) is a database of metadata and reviews of interactive fiction. In November 2023, the database contained 12,969 game listings, 12,784 member reviews, 51,762 member ratings, and 17,040 registered members. [1] Some games can be played in the web browser using links on the IFDB web site. [1]
Download as PDF; Printable version; ... Pages in category "1990s interactive fiction" ... Text is available under the Creative Commons Attribution-ShareAlike 4.0 ...
Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.