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  2. Fill-In (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Fill-In_(puzzle)

    Smaller words may be easier to fit in the grid, but longer words give more clues to connecting words. [ 10 ] Care must be given to marking out words that are not explicitly placed in the grid; this occurs when one fills in a vertical sequence of horizontal words, or vice versa.

  3. Catch Phrase (game) - Wikipedia

    en.wikipedia.org/wiki/Catch_Phrase_(game)

    A clue-giver can make any physical gesture, and can give almost any verbal clue, but may not say a word that rhymes with any of the words, give the first letter of a word, say the number of syllables, or say part of any word in the clue (e.g., "worry" for "worry wart"). When the team guesses correctly, the other team takes its turn.

  4. Cryptic crossword - Wikipedia

    en.wikipedia.org/wiki/Cryptic_crossword

    A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.

  5. 25 unusual ways to make quick money - AOL

    www.aol.com/news/2016-05-25-25-unusual-ways-to...

    See 25 ways to make quick money: More from AOL.com: Top 4 mistakes CEOs make on Facebook Top 10 revenue-generating companies in the America Your old cars may be worth a lot of money now

  6. How To Make Money Fast: 24 Proven Ways - AOL

    www.aol.com/finance/money-fast-24-proven-ways...

    If you have 20 minutes to spare, you can make money fast at home on UserTesting, which pays $10 per test. The company pays people to visit websites and apps , complete sets of tasks and give ...

  7. Change-making problem - Wikipedia

    en.wikipedia.org/wiki/Change-making_problem

    Another example is attempting to make 40 US cents without nickels (denomination 25, 10, 1) with similar result — the greedy chooses seven coins (25, 10, and 5 × 1), but the optimal is four (4 × 10). A coin system is called "canonical" if the greedy algorithm always solves its change-making problem optimally.

  8. Thinking, Fast and Slow - Wikipedia

    en.wikipedia.org/wiki/Thinking,_Fast_and_Slow

    Thinking, Fast and Slow is a 2011 popular science book by psychologist Daniel Kahneman. The book's main thesis is a differentiation between two modes of thought : "System 1" is fast, instinctive and emotional ; "System 2" is slower, more deliberative , and more logical .

  9. Scientists developed a new method for the perfect boiled egg ...

    www.aol.com/perfect-hard-boiled-eggs-scientists...

    The team then cooked fresh, shell-on hen eggs using four methods: hard-boiling, soft-boiling, sous vide and the new periodic cooking technique. In total, Di Maio and his colleagues prepared 160 ...