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  2. Strafing (video games) - Wikipedia

    en.wikipedia.org/wiki/Strafing_(video_games)

    Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Other players may notice jerky movement and similar problems with the player associated with the affected client, but the real problem lies with the client itself. If the client cannot update the game state at a quick enough pace, the player may be shown outdated renditions of the game, which in turn cause various problems with hit- and ...

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  5. Free look - Wikipedia

    en.wikipedia.org/wiki/Free_look

    Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.

  6. Lady Bug (video game) - Wikipedia

    en.wikipedia.org/wiki/Lady_Bug_(video_game)

    The most significant criticism offered was that "the movement control is stiff and somewhat jerky". [8] This version of the game was popular, [4] winning the Videogame of the Year award in the "16K or more ROM" category at the 5th annual Arkie Awards where the judges described it as an "outstanding home edition of a coin-op-palace cult favorite".

  7. Speedy Gonzales: Los Gatos Bandidos - Wikipedia

    en.wikipedia.org/wiki/Speedy_Gonzales:_Los_Gatos...

    A reviewer for Next Generation criticized that the gameplay mechanics and level designs are mostly shamelessly ripped off from the Sonic the Hedgehog series, and handled poorly with choppy animation and "a momentum that makes you feel as though you're controlling a large walrus, rather than a mouse." He gave it one out of five stars.

  8. Mickey's Dangerous Chase - Wikipedia

    en.wikipedia.org/wiki/Mickey's_Dangerous_Chase

    Mickey's Dangerous Chase, known in Japan as Mickey's Chase (Japanese: ミッキーズ・チェイス), is a platform video game developed by Now Production for the Game Boy. It was released in North America in 1991 and Europe in 1992 by Capcom and Japan in December 1992 by Kemco ; it was later re-released by Nintendo under the Player's Choice ...

  9. DeFRaG - Wikipedia

    en.wikipedia.org/wiki/DeFRaG

    This is a real anomaly as the player character does not move in the game, but the engine ascribes an ever higher speed to it. The player then can "unstick" from the wall by firing a splash damage weapon into it, and subsequently will move with the speed gained "on the spot". This technique is called "sticky wall" or "rebounce".