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The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
The Hexagonal Efficient Coordinate System (HECS), formerly known as Array Set Addressing (ASA), is a coordinate system for hexagonal grids that allows hexagonally sampled images to be efficiently stored and processed on digital systems. HECS represents the hexagonal grid as a set of two interleaved rectangular sub-arrays, which can be addressed ...
In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of {6,3} or t {3,6} (as a truncated triangular tiling).
The game of Y is Hex played on a triangular grid of hexagons; the object is for either player to connect all three sides of the triangle. Y is a generalization of Hex to the extent that any position on a Hex board can be represented as an equivalent position on a larger Y board.
A wide variety of such grids have been proposed or are currently in use, including grids based on "square" or "rectangular" cells, triangular grids or meshes, hexagonal grids, and grids based on diamond-shaped cells. A "global grid" is a kind of grid that covers the entire surface of the globe.
In the context of meshes, a cuboid is often called a hexahedron, hex, or brick. [1] For the same cell amount, the accuracy of solutions in hexahedral meshes is the highest. The pyramid and triangular prism zones can be considered computationally as degenerate hexahedrons, where some edges have been reduced to zero.
A regular hexagonal grid This honeycomb forms a circle packing, with circles centered on each hexagon. The honeycomb conjecture states that a regular hexagonal grid or honeycomb has the least total perimeter of any subdivision of the plane into regions of equal area.
Consistent connectivity of hexagonal grids: In a hexagonal grid, we can define only a background of 6 neighborhood samples. However, in a square grid, we can define a background of 4 or 8 neighborhood samples (if diagonal connectivity is permitted). Because of the absence of such a choice in Hexagonal grids, efficient algorithms can be designed.
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