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  2. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.

  3. Hexagonal Efficient Coordinate System - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_Efficient...

    The Hexagonal Efficient Coordinate System (HECS), formerly known as Array Set Addressing (ASA), is a coordinate system for hexagonal grids that allows hexagonally sampled images to be efficiently stored and processed on digital systems. HECS represents the hexagonal grid as a set of two interleaved rectangular sub-arrays, which can be addressed ...

  4. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Randomized depth-first search on a hexagonal grid. The depth-first search algorithm of maze generation is frequently implemented using backtracking. This can be described with a following recursive routine: Given a current cell as a parameter; Mark the current cell as visited; While the current cell has any unvisited neighbour cells

  5. Langton's ant - Wikipedia

    en.wikipedia.org/wiki/Langton's_ant

    Langton's ant can also be described as a cellular automaton, where the grid is colored black or white and the "ant" square has one of eight different colors assigned to encode the combination of black/white state and the current direction of motion of the ant.

  6. Geodesic grid - Wikipedia

    en.wikipedia.org/wiki/Geodesic_grid

    Goldberg polyhedra are made up of hexagons and (if based on the icosahedron) 12 pentagons. One implementation that uses an icosahedron as the base polyhedron, hexagonal cells, and the Snyder equal-area projection is known as the Icosahedron Snyder Equal Area (ISEA) grid. [11]

  7. Hexagonal and Grid Mapping System - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_and_Grid_Mapping...

    Lewis Pulsipher reviewed Hexagonal and Grid Mapping System in The Space Gamer No. 50. [1] Pulsipher commented that "This is an impressive product. If you want to hex-map large areas of a role-playing world, I know of no better aid." [1]

  8. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators). For each seed there is a corresponding region, called a Voronoi cell, consisting of all points of the plane closer to that seed than to any other. The Voronoi diagram of a set of points is dual to that set's Delaunay triangulation.

  9. List of fractals by Hausdorff dimension - Wikipedia

    en.wikipedia.org/wiki/List_of_fractals_by...

    Built by scaling the 50 segment generator (see inset) by 1/10 for each iteration, and replacing each segment of the previous structure with a scaled copy of the entire generator. The structure shown is made of 4 generator units and is iterated 3 times. The fractal dimension for the theoretical structure is log 50/log 10 = 1.6990.