Search results
Results from the WOW.Com Content Network
In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance. In delegation, an object handles a request by delegating to a second object (the delegate). The delegate is a helper object, but with the original context.
For instance, when the user clicks the close box, the window manager sends the delegate a windowShouldClose: call, and the delegate can delay the closing of the window, if there is unsaved data represented by the window's contents. Delegation can be characterized (and distinguished from forwarding) as late binding of self: [4]
In the field of programming a data transfer object (DTO [1] [2]) is an object that carries data between processes. The motivation for its use is that communication between processes is usually done resorting to remote interfaces (e.g., web services), where each call is an expensive operation. [ 2 ]
C# has and allows pointers to selected types (some primitives, enums, strings, pointers, and even arrays and structs if they contain only types that can be pointed [14]) in unsafe context: methods and codeblock marked unsafe. These are syntactically the same as pointers in C and C++.
In computer science, software transactional memory (STM) is a concurrency control mechanism analogous to database transactions for controlling access to shared memory in concurrent computing. It is an alternative to lock-based synchronization. STM is a strategy implemented in software, rather than as a hardware component.
President-elect Donald Trump is planning a blizzard of more than 25 executive orders and directives on his first day in office on Jan. 20 as he seeks to dramatically reshape U.S. government policy ...
See below for the primary election schedule, results in each state, and the latest delegate counts for each candidate. Show comments. Advertisement. Advertisement. Holiday Shopping Guides.
Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.