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These games are usually adventure or storytelling games whose ending or sometimes even entire story changes depending on the player's active, in the form of dialogue options, or passive choices, such as games with moral systems. Examples of choice-driven games that feature multiple endings: Life Is Strange, which includes two canon endings.
The story itself is considered a performance so there is a synergy among the aforementioned elements. [1] In the story, the narrator may draw attention to the narrative or to himself as storyteller. [2] The structure often includes the following: Tell riddles to test the audience. Audience becomes a chorus and comments on the story.
When it happens near the end of a story, it is known as a twist ending or surprise ending. [2] It may change the audience's perception of the preceding events, or introduce a new conflict that places it in a different context. A plot twist may be foreshadowed, to prepare the audience to accept it, but it usually comes with some element of ...
The opposite is a prologue—a piece of writing at the beginning of a work of literature or drama, usually used to open the story and capture interest. [2] Some genres, for example television programs and video games , call the epilogue an "outro" patterned on the use of "intro" for "introduction".
An alternate ending (or alternative ending) is an ending of a story that was considered, or even written or produced, but ultimately discarded in favour of another resolution. Generally, alternative endings are considered to have no bearing on the canonical narrative.
The third event in a series of events becomes "the final trigger for something important to happen." This pattern appears in childhood stories such as "Goldilocks and the Three Bears", "Cinderella", and "Little Red Riding Hood". In adult stories, the Rule of Three conveys the gradual resolution of a process that leads to transformation. This ...
[citation needed] In general, short stories feature endings which might be either conclusive or open-ended. [47] Ambiguity is a recurrent trope in short stories; whether in their ending, characterisation or length. [48] As with any art form, the exact characteristics of a short story will vary depending on who is its creator. [citation needed]
Each of the storylines (including the side story) have only 1 good ending. Endings include: Being buried alive by rats, getting shredded into a Kid Grater, Zoe turning the reader into a rat, getting stuck with Dare for another week, and finally getting home via a DiskGoTech (a video game controller).
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