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[[Category:Pokémon user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Pokémon user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Template documentation This template's initial visibility currently defaults to autocollapse , meaning that if there is another collapsible item on the page (a navbox, sidebar , or table with the collapsible attribute ), it is hidden apart from its title bar; if not, it is fully visible.
The four were trapped in shrines due to their rampage and destruction, [162] requiring the player to seek out "stakes" that keep the shrine sealed in order for the player to encounter the four. [163] Wo-Chien is a snail-like Pokémon composed of a moss-like substance, with a "shell" of numerous wooden tablets on its back. In the game's lore ...
An example random encounter table. Random encounters—sometimes called wandering monsters—were a feature of Dungeons & Dragons from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a random encounter table. The tables are ...
Red and Blue are rivals, and their competitive nature is an integral part of the rival character. The Pokémon franchise, which began in 1996, is a series of turn-based JRPG games. In each game, the player strives to become the Champion—the strongest trainer in a given region. Along the way, they often encounter various rival characters.
This is the template sandbox page for Template:Pokémon . Template documentation This template's initial visibility currently defaults to autocollapse , meaning that if there is another collapsible item on the page (a navbox, sidebar , or table with the collapsible attribute ), it is hidden apart from its title bar; if not, it is fully visible.
To determine a type's effect on another type, follow the attacking type from the left side of the chart to the column of the defending type. Damage is doubled for green "super effective" attacks and halved for red "not very effective" attacks. Black attacks do not affect the defending type. Data sourced from Bulbapedia.
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