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  2. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    The plane of Arcavios and its magical university Strixhaven were "created from scratch by the world-building team" for the 2021 Strixhaven: School of Mages post-block Magic set expansion. [7] Polygon reported that "on the surface, Magic: The Gathering ' s new set, Strixhaven: School of Mages, looks like a simple pastiche of Harry Potter's ...

  3. Strixhaven: School of Mages - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_School_of_Mages

    At the center of the university is the library known as the Biblioplex. [7] [8] This library contains both the Hall of Oracles and the Mystical Archive.This archive "is said to contain a copy of every spell ever created in the Multiverse"; [7] this provides a lore explanation for the Mystical Archive cards where "all the uncommons are reprints of Standard-legal instants and sorceries, while ...

  4. Magic of Faerûn - Wikipedia

    en.wikipedia.org/wiki/Magic_of_Faerûn

    This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun.. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon.

  5. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  6. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  7. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    The Wizard's Spell Compendium is a series of four books of spells for 2nd Edition Advanced Dungeons & Dragons which contains every spell published in TSR products published from 1975 to 1995 including Spells and Magic. [1] This series updates every spell and provides the original source that the spell comes from, and lists the spells in ...

  8. Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Spell_Compendium

    Spell Compendium is a compilation of previously published spells for third edition Dungeons & Dragons. [1] It compiles spells from a variety of other Dungeons & Dragons books and updates them to use the v3.5 version of the rules. Spell lists are included for all spellcasting classes in the Player's Handbook and Dungeon Master's Guide, along ...

  9. List of Dark Sun modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dark_Sun_modules...

    Dark Sun Campaign Setting: A 4th Edition D&D Supplement. Wizards of the Coast. ISBN 978-0-7869-5493-3. Accessories. Bruce R. Cordell (August 2010). Dark Sun Creature Catalog. Wizards of the Coast. ISBN 978-0-7869-5495-7. Richard Baker, Bruce R. Cordell (August 2010). Marauders of the Dune Sea. Wizards of the Coast. ISBN 978-0-7869-5494-0 ...