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  2. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  3. Spring Framework - Wikipedia

    en.wikipedia.org/wiki/Spring_Framework

    The Spring Framework is an application framework and inversion of control container for the Java platform. [2] The framework's core features can be used by any Java application, but there are extensions for building web applications on top of the Java EE (Enterprise Edition) platform.

  4. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  5. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    Design Patterns: Dependency Injection -- MSDN Magazine, September 2005; Martin Fowler's original article that introduced the term Dependency Injection; P of EAA: Plugin; The Rich Engineering Heritage Behind Dependency Injection - Andrew McVeigh - A detailed history of dependency injection. What is Dependency Injection?

  6. Inversion of control - Wikipedia

    en.wikipedia.org/wiki/Inversion_of_control

    The term "inversion" is historical: a software architecture with this design "inverts" control as compared to procedural programming. In procedural programming, a program's custom code calls reusable libraries to take care of generic tasks, but with inversion of control, it is the external source or framework that calls the custom code.

  7. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  8. Joanna Gaines Just Released New Spring Target Home Items ...

    www.aol.com/lifestyle/joanna-gaines-just...

    Joanna Gaines just dropped new items for her Hearth and Hand line at Target. We'd buy these 16 home items from her spring 2025 collection, starting at $5.

  9. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1]: 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns.