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  2. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    The schools did note that the positive impact was greater for students under the age of eleven rather than in older students. In fact, it was shown that older students actually suffered from a restricted use of learning platforms on their phones, such as educational apps assisting in studying or learning skills. [77]

  3. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    This study compares the social rewards system in our brain to those from social media. From ages 10-12, most are receiving a cell phone, social rewards in the brain start to feel more satisfying. Leading to adulthood, the effects of social rewards are less likely to feel reliant on feedback from peers.

  4. Advertising to children - Wikipedia

    en.wikipedia.org/wiki/Advertising_to_children

    When it comes to children, advertising raises various questions regarding its application, duration, impact on youngsters, and ethical considerations surrounding the practice of targeting children. Understanding the effects of advertising on children's behavior and well-being is a complex and evolving field of study.

  5. Development communication - Wikipedia

    en.wikipedia.org/wiki/Development_communication

    In view of this, the role of social marketing and social mobilization are deemed necessary to achieve the goal of the policy sciences by purposively crafting and implementing target-specific plans and programs for positive societal change. Social marketing (soc mar) and social mobilization (soc mob) are utilized to facilitate development ...

  6. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time ...

  7. Youth marketing - Wikipedia

    en.wikipedia.org/wiki/Youth_marketing

    In the marketing and advertising industry, youth marketing consists of activities to communicate with young people, typically in the age range of 11 to 35. More specifically, there is teen marketing, targeting people age 11 to 17; college marketing, targeting college-age consumers, typically ages 18 to 24; and young adult marketing, targeting ages 25 to 34.

  8. Marketing ethics - Wikipedia

    en.wikipedia.org/wiki/Marketing_ethics

    The practice of extending children's marketing from television to the school grounds is also controversial (see marketing in schools). The following is a select list of online articles: Sharon Beder, Marketing to Children [19] (University of Wollongong, 1998). Miriam H. Zoll, Psychologists Challenge Ethics of Marketing to Children, (2000). [20]

  9. Media psychology - Wikipedia

    en.wikipedia.org/wiki/Media_psychology

    Media psychology is a branch of psychology that focuses on the interactions between human behavior, media, and technology.Media psychology is not limited to mass media or media content; it includes all forms of mediated communication and media technology-related behaviors, such as the use, design, impact, and sharing behaviors.