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First logo used from 2010 to 2017. The 2b2t Minecraft server was founded in December 2010; it has run consistently without a reset since then. [6] [1] The founders are anonymous, [7] choosing to remain unknown or known only via usernames; the most prominent founder is commonly referred to as "Hausemaster".
Build the Earth was created by YouTuber PippenFTS in March 2020 as a collaborative effort to recreate Earth in the video game Minecraft. [1] During the COVID-19 lockdowns , the server aimed to provide players with the opportunity to virtually experience and construct the world.
Chunked transfer encoding is a streaming data transfer mechanism available in Hypertext Transfer Protocol (HTTP) version 1.1, defined in RFC 9112 §7.1. In chunked transfer encoding, the data stream is divided into a series of non-overlapping "chunks". The chunks are sent out and received independently of one another.
The oldest anarchy server in Minecraft; there is no officially set list of rules, allowing the use of cheats and obscene language ingame. Its map is one of the longest-running server maps in the game. It has since updated to Minecraft version 1.20 after previously running on Minecraft version 1.12 for many years. [28] [29] [30] Autcraft: 2013
Battles displaying 1000 ships at a time were rendered slowly on computers without hardware graphic acceleration. Medieval Engineers is the second voxel-based engineering game by Keen Software House inspired from medieval technology. Minecraft is a sandbox video game that uses voxels to store terrain data, [17] but does not use voxel rendering ...
9. Set up an annuity. An annuity can be a good place to set up reliable income. With a typical annuity, you make payments to an insurance company, which will provide you with a stream of income in ...
In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.
In data deduplication, data synchronization and remote data compression, Chunking is a process to split a file into smaller pieces called chunks by the chunking algorithm. It can help to eliminate duplicate copies of repeating data on storage, or reduces the amount of data sent over the network by only selecting changed chunks.