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  2. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    The following example is in the language Java, and shows how the contents of a tree of nodes (in this case describing the components of a car) can be printed. Instead of creating print methods for each node subclass ( Wheel , Engine , Body , and Car ), one visitor class ( CarElementPrintVisitor ) performs the required printing action.

  3. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    The Decorator Pattern (or an implementation of this design pattern in Python - as the above example) should not be confused with Python Decorators, a language feature of Python. They are different things. Second to the Python Wiki: The Decorator Pattern is a pattern described in the Design Patterns Book.

  4. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    A compile-time binding between an abstraction and its implementation should be avoided so that an implementation can be selected at run-time. When using subclassing, different subclasses implement an abstract class in different ways. But an implementation is bound to the abstraction at compile-time and cannot be changed at run-time.

  5. List of Unified Modeling Language tools - Wikipedia

    en.wikipedia.org/wiki/List_of_Unified_Modeling...

    Supports following UML diagrams: Use case diagram, Sequence diagram, Collaboration diagram, Class diagram, Statechart diagram, Activity diagram, Component diagram, Deployment diagram and Package diagram Rational Rhapsody: Yes Yes Yes Yes C++, C, Java, Ada, Corba, Customizable for other languages C++, C, Java, Ada, Customizable for other languages

  6. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    UML logo. The unified modeling language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. [1] UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure ...

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  8. Object graph - Wikipedia

    en.wikipedia.org/wiki/Object_graph

    Unlike a normal data model such as a Unified Modeling Language (UML) class diagram, which details the relationships between classes, the object graph relates their instances. Object diagrams are subsets of the overall object graph. Object-oriented applications contain complex webs of interrelated objects.

  9. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    A sample UML class and sequence diagram for the Command design pattern. [3]In the above UML class diagram, the Invoker class doesn't implement a request directly. Instead, Invoker refers to the Command interface to perform a request (command.execute()), which makes the Invoker independent of how the request is performed.