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The rotating calipers technique for designing geometric algorithms may also be interpreted as a form of the plane sweep, in the projective dual of the input plane: a form of projective duality transforms the slope of a line in one plane into the x-coordinate of a point in the dual plane, so the progression through lines in sorted order by their ...
The case of θ = 0, φ ≠ 0 is called a simple rotation, with two unit eigenvalues forming an axis plane, and a two-dimensional rotation orthogonal to the axis plane. Otherwise, there is no axis plane. The case of θ = φ is called an isoclinic rotation, having eigenvalues e ±iθ repeated twice, so every vector is rotated through an angle θ.
Normal axis, or yaw axis — an axis drawn from top to bottom, and perpendicular to the other two axes, parallel to the fuselage or frame station.; Transverse axis, lateral axis, or pitch axis — an axis running from the pilot's left to right in piloted aircraft, and parallel to the wings of a winged aircraft, parallel to the buttock line.
The most external matrix rotates the other two, leaving the second rotation matrix over the line of nodes, and the third one in a frame comoving with the body. There are 3 × 3 × 3 = 27 possible combinations of three basic rotations but only 3 × 2 × 2 = 12 of them can be used for representing arbitrary 3D rotations as Euler angles. These 12 ...
The Earth showing its axis and plane of rotation, both inclined relative to the plane and perpendicular of Earth's orbit. Another example is the Earth's rotation. The axis of rotation is the line joining the North Pole and South Pole and the plane of rotation is the plane through the equator between the Northern and Southern Hemispheres.
A line can lie in a given plane, intersect that plane in a unique point, or be parallel to the plane. In the last case, there will be lines in the plane that are parallel to the given line. A hyperplane is a subspace of one dimension less than the dimension of the full space. The hyperplanes of a three-dimensional space are the two-dimensional ...
Each axis is usually named after the coordinate which is measured along it; so one says the x-axis, the y-axis, the t-axis, etc. Another common convention for coordinate naming is to use subscripts, as ( x 1 , x 2 , ..., x n ) for the n coordinates in an n -dimensional space, especially when n is greater than 3 or unspecified.
In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...