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Game Genie is a line of video game cheat cartridges originally designed by Codemasters, sold by Camerica and Galoob.The first device in the series was released in 1990 [1] for the Nintendo Entertainment System, with subsequent devices released for the Super NES, Game Boy, Genesis, and Game Gear.
A game backup device, informally called a copier, is a device for backing up ROM data from a video game cartridge to a computer file called a ROM image and playing them back on the official hardware. Recently flash cartridges , especially on the Game Boy Advance and Nintendo DS platforms, only support the latter function; they cannot be used ...
Game Boy Game Pak is the brand name of the ROM cartridges used to store video game data for the Game Boy family of handheld video game consoles, part of Nintendo's line of Game Pak cartridges. Early Game Boy games were limited to 32 kilobytes (KB) of read-only memory (ROM) storage due to the system's 8-bit architecture .
The Play-Yan is an MP3 and MPEG-4 player add-on for the Game Boy Advance SP, Nintendo DS, DS Lite, and Game Boy Micro. Music and video files stored on an SD memory card can be loaded into a slot on the right side of the Play-Yan, which resembles a Game Boy Advance game cartridge. The Play-Yan is loaded directly into the Game Boy Advance game ...
GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Since January 23rd, 2003, the brand name is owned by Mad Catz , which marketed GameShark products for the Sony PlayStation , Xbox , and Nintendo game consoles.
The Turbo File devices from ASCII Corporation are external storage devices for saved game data on various Nintendo consoles. They have been sold only in Japan, and are mainly supported by ASCII's own games.
[1]: 29 UNROM appeared in late 1986. It supports a single fixed 16KB PRG bank, the rest of the PRG being switchable. [3] Instead of a dedicated ROM chip to hold graphics data (called CHR by Nintendo), games using UNROM store graphics data on the program ROM and copy it to a RAM on the cartridge at run time. [1]: 29
This unit was designed for the backing up of Game Boy and Game Boy Color games. It was also used to write said backups onto a flash cartridge for use on the consoles in question. The unit was designed with a Game Boy-specific slot on the top of the unit and took 6 AAA batteries or a 9V adapter for power, and it connected to a PC via a parallel ...