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  2. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    A collection may provide multiple iterators via its interface that provide items in different orders, such as forwards and backwards. An iterator is often implemented in terms of the structure underlying a collection implementation and is often tightly coupled to the collection to enable the operational semantics of the iterator.

  3. Reference counting - Wikipedia

    en.wikipedia.org/wiki/Reference_counting

    As a collection algorithm, reference counting tracks, for each object, a count of the number of references to it held by other objects. If an object's reference count reaches zero, the object has become inaccessible, and can be destroyed. When an object is destroyed, any objects referenced by that object also have their reference counts decreased.

  4. Tracing garbage collection - Wikipedia

    en.wikipedia.org/wiki/Tracing_garbage_collection

    Under tracing garbage collection, the request to allocate a new object can sometimes return quickly and at other times trigger a lengthy garbage collection cycle. Under reference counting, whereas allocation of objects is usually fast, decrementing a reference is nondeterministic, since a reference may reach zero, triggering recursion to ...

  5. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    In computer science, a stack is an abstract data type that serves as a collection of elements with two main operations: Push, which adds an element to the collection, and; Pop, which removes the most recently added element. Additionally, a peek operation can, without modifying the stack, return the value of the last element added.

  6. SciPy - Wikipedia

    en.wikipedia.org/wiki/SciPy

    SciPy (pronounced / ˈ s aɪ p aɪ / "sigh pie" [2]) is a free and open-source Python library used for scientific computing and technical computing. [3]SciPy contains modules for optimization, linear algebra, integration, interpolation, special functions, FFT, signal and image processing, ODE solvers and other tasks common in science and engineering.

  7. Comparison of programming languages (basic instructions ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    Generally, var, var, or var is how variable names or other non-literal values to be interpreted by the reader are represented. The rest is literal code. Guillemets (« and ») enclose optional sections.

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  9. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    The C# collections framework consists of classes from the System.Collections and the System.Collections.Generic namespaces with several useful interfaces, abstract classes, and data structures. [40] NET 3.5 added System.Linq namespace that contains various extension methods for querying collections, such as Aggregate , All , Average , Distinct ...