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An ellipse (red) obtained as the intersection of a cone with an inclined plane. Ellipse: notations Ellipses: examples with increasing eccentricity. In mathematics, an ellipse is a plane curve surrounding two focal points, such that for all points on the curve, the sum of the two distances to the focal points is a constant.
In game theory, a focal point (or Schelling point) is a solution that people tend to choose by default in the absence of communication in order to avoid coordination failure. [1] The concept was introduced by the American economist Thomas Schelling in his book The Strategy of Conflict (1960). [ 2 ]
Behavioral game theory seeks to examine how people's strategic decision-making behavior is shaped by social preferences, social utility and other psychological factors. [1] Behavioral game theory analyzes interactive strategic decisions and behavior using the methods of game theory, [2] experimental economics, and experimental psychology.
In geometry, the n-ellipse is a generalization of the ellipse allowing more than two foci. [1] n-ellipses go by numerous other names, including multifocal ellipse, [2] polyellipse, [3] egglipse, [4] k-ellipse, [5] and Tschirnhaus'sche Eikurve (after Ehrenfried Walther von Tschirnhaus). They were first investigated by James Clerk Maxwell in 1846 ...
Game theory has come to play an increasingly important role in logic and in computer science. Several logical theories have a basis in game semantics. In addition, computer scientists have used games to model interactive computations. Also, game theory provides a theoretical basis to the field of multi-agent systems. [124]
Theory of Games and Economic Behavior, published in 1944 [1] by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is considered the groundbreaking text that created the interdisciplinary research field of game theory.
An ellipse can be defined as the locus of points for which the sum of the distances to two given foci is constant. A circle is the special case of an ellipse in which the two foci coincide with each other. Thus, a circle can be more simply defined as the locus of points each of which is a fixed distance from a single given focus.
In game theory, an extensive-form game is a specification of a game allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible moves, their choices at every decision point, the (possibly imperfect) information each player has about the other player's moves when they make a decision, and their payoffs for all possible ...