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  2. Mouseover - Wikipedia

    en.wikipedia.org/wiki/Mouseover

    The :hover pseudo-class in CSS allows developers to define the styles that should be applied to an element. The styles are applied when the user hovers their mouse pointer over the element. Unlike static CSS properties, the :hover pseudo-class targets an element only when a specific condition (hovering) is met. The styles are not applied at all ...

  3. Cursor (user interface) - Wikipedia

    en.wikipedia.org/wiki/Cursor_(user_interface)

    In computing, a pointer or mouse pointer (as part of a personal computer WIMP style of interaction) [10] [11] [12] is a symbol or graphical image on the computer monitor or other display device that echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen. It signals the point where actions of the user take place.

  4. Bootstrap (front-end framework) - Wikipedia

    en.wikipedia.org/wiki/Bootstrap_(front-end...

    Otto announced Bootstrap 4 on October 29, 2014. [15] The first alpha version of Bootstrap 4 was released on August 19, 2015. [16] The first beta version was released on August 10, 2017. [17] Otto suspended work on Bootstrap 3 on September 6, 2016, to free up time to work on Bootstrap 4. Bootstrap 4 was finalized on January 18, 2018. [18]

  5. Cursor - Wikipedia

    en.wikipedia.org/wiki/Cursor

    Cursor (databases), a control structure that enables traversal over the records in a database; Cursor, a value that is the position of an object in some known data structure, a predecessor of pointers; Cursor (slide rule), indicates corresponding points on scales that are not adjacent to each other

  6. WIMP (computing) - Wikipedia

    en.wikipedia.org/wiki/WIMP_(computing)

    The pointer is an onscreen symbol that represents movement of a physical device that the user controls to select icons, data elements, etc. This style of system improves human–computer interaction (HCI) by emulating real-world interactions and providing greater ease of use for non-technical people. Because programs contained by a WIMP ...

  7. Pointing device - Wikipedia

    en.wikipedia.org/wiki/Pointing_device

    In contrast to a 3D Joystick, the stick itself doesn't move or just moves very little and is mounted in the device chassis. To move the pointer, the user has to apply force to the stick. Typical representatives can be found on notebook's keyboards between the "G" and "H" keys. By performing pressure on the TrackPoint, the cursor moves on the ...

  8. Wikipedia : Tools/Navigation popups

    en.wikipedia.org/wiki/Wikipedia:Tools/Navigation...

    0.5, a decimal number The number of seconds before popups appear. popupHideDelay: 0.5, a decimal number The approximate number of seconds between the mouse leaving a popup and its disappearance. simplePopups: true, false: If you just want the links or find the amount of bandwidth consumed too great, then set this to true.

  9. Arrow keys - Wikipedia

    en.wikipedia.org/wiki/Arrow_keys

    Mouse keys is a feature that allows controlling a mouse cursor with arrow keys instead. A feature echoed in the Amiga whereby holding the Amiga key would allow a person to move the pointer with the cursor keys in the Workbench (operating system), but most games require a mouse or joystick. The use of arrow keys in games has come back into ...