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  2. Node (computer science) - Wikipedia

    en.wikipedia.org/wiki/Node_(computer_science)

    A node is a basic unit of a data structure, such as a linked list or tree data structure. Nodes contain data and also may link to other nodes. Links between nodes are often implemented by pointers. In graph theory, the image provides a simplified view of a network, where each of the numbers represents a different node.

  3. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    A node is a structure which may contain data and connections to other nodes, sometimes called edges or links. Each node in a tree has zero or more child nodes, which are below it in the tree (by convention, trees are drawn with descendants going downwards). A node that has a child is called the child's parent node (or superior).

  4. Linked list - Wikipedia

    en.wikipedia.org/wiki/Linked_list

    // Each node in a linked list is a structure. The head node is the first node in the list. Node * addNodeToTail (Node * head, int value) {// declare Node pointer and initialize to point to the new Node (i.e., it will have the new Node's memory address) being added to the end of the list.

  5. Parent pointer tree - Wikipedia

    en.wikipedia.org/wiki/Parent_pointer_tree

    In computer science, an in-tree or parent pointer tree is an N-ary tree data structure in which each node has a pointer to its parent node, but no pointers to child nodes. When used to implement a set of stacks , the structure is called a spaghetti stack , cactus stack or saguaro stack (after the saguaro , a kind of cactus). [ 1 ]

  6. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  7. Abstract syntax tree - Wikipedia

    en.wikipedia.org/wiki/Abstract_syntax_tree

    An abstract syntax tree (AST) is a data structure used in computer science to represent the structure of a program or code snippet. It is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring in the text.

  8. Binary tree - Wikipedia

    en.wikipedia.org/wiki/Binary_tree

    A tree consisting of only a root node has a height of 0. The least number of nodes is obtained by adding only two children nodes per adding height so + (1 for counting the root node). The maximum number of nodes is obtained by fully filling nodes at each level, i.e., it is a perfect tree.

  9. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    Traversing a tree involves iterating over all nodes in some manner. Because from a given node there is more than one possible next node (it is not a linear data structure), then, assuming sequential computation (not parallel), some nodes must be deferred—stored in some way for later visiting. This is often done via a stack (LIFO) or queue (FIFO).