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  2. List of Adobe software - Wikipedia

    en.wikipedia.org/wiki/List_of_Adobe_software

    Device Central is a software program created and released by Adobe Systems as a part of the Adobe Creative Suite 3 (CS3) in March 2007. Dimensions was a 3D modeling and rendering program that was sold by Adobe Systems in the 1990s. It had the unique ability to export to PostScript files.

  3. OpenShot - Wikipedia

    en.wikipedia.org/wiki/OpenShot

    OpenShot Video Editor is a free and open-source video editor for Windows, macOS, Linux, and ChromeOS.The project started in August 2008 by Jonathan Thomas, with the objective of providing a stable, free, and friendly to use video editor.

  4. Adobe After Effects - Wikipedia

    en.wikipedia.org/wiki/Adobe_After_Effects

    Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc.; it is used for animation and in the post-production process of film making, video games and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation.

  5. Scrolling - Wikipedia

    en.wikipedia.org/wiki/Scrolling

    Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed.

  6. Foreground detection - Wikipedia

    en.wikipedia.org/wiki/Foreground_detection

    Also, it cannot cope with gradual background changes: If a pixel is categorized as foreground for a too long period of time, the background intensity in that location might have changed (because illumination has changed etc.). As a result, once the foreground object is gone, the new background intensity might not be recognized as such anymore.

  7. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.

  8. Get lifestyle news, with the latest style articles, fashion news, recipes, home features, videos and much more for your daily life from AOL.

  9. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    After 3D coordinates have been projected onto the image plane, rasterization is primarily a 2D problem, but the 3rd dimension necessitates hidden surface removal. Early computer graphics used geometric algorithms or ray casting to remove the hidden portions of shapes, or used the painter's algorithm , which sorts shapes by depth (distance from ...

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