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As a result of the near limitless realms (and utilization of the Savage Worlds rules system), Suzerain allows players to jump between sci-fi and high fantasy, for instance, while still maintaining the thematic feel of being in the same universe. Some of the realms a hero might visit include:
Doc Savage has appeared in comics and a movie, on radio, and as a character in numerous other works, and continues to inspire authors and artists in the realm of fantastic adventure. Doc Savage Magazine was created by Street & Smith Publications executive Henry Ralston and editor John Nanovic to capitalize on the success of Street and Smith's ...
The fictional region detailed in The North was lightly touched on in the Forgotten Realms Campaign Set (1987). It was further detailed in the accessory Waterdeep and the North (1987), although reviewer Jim Bambra found the section on "the North" comparatively weak. [3] The Savage Frontier (1988) from the same series focussed completely on the ...
Jim Bambra reviewed Waterdeep and the North for Dragon magazine #140 (December 1988). [2] Bambra wrote that the "physical quality of this product is high, and color is used to good effect to show contour levels and sea depths", and that the book's descriptions of Waterdeep give an idea of what life is like within its boundaries "in an evocative manner which brings Waterdeep to life and makes ...
SSI sold 62,581 copies of Gateway to the Savage Frontier. [2] The title was the #1 selling MS-DOS game in North America in August 1991. [3] Jim Trunzo reviewed Gateway to the Savage Frontier in White Wolf #29 (Oct./Nov., 1991), rating it a 4 out of 5 and stated that "Gateway to the Savage Frontier earns high marks for graphics, text and depth ...
I feel like it was in this toxic relationship that I just like couldn't get out of. Every year I would apply, one of the casting directors would call me, "Mitch, we like you." And then I'd get ...
Treasures of the Savage Frontier allows players to create characters of up to level 12. [1] Depending on the player character's actions, certain non-player characters can fall in love with him. [ 1 ] The game allows the option to increase the number of characters involved in a combat by involving allied forces.
The Savage Frontier (FR5) was written by Jennell Jaquays [a] and published by TSR in 1988 as a 64-page booklet with a large color map and an outer folder. [1]Shannon Appelcline explained that Frank Mentzer's Aquaria setting was initially published as four adventure modules for the RPGA, and presumably to be included as part of the Greyhawk setting; after these modules were collected and ...