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  2. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  3. Virtual world language learning - Wikipedia

    en.wikipedia.org/.../Virtual_world_language_learning

    The Virtual Worlds Education Roundtable (VWER) group meets each week to talk about issues that concern educators with regard to using virtual worlds as a teaching and learning tool. [66] The Virtual World Conference is an annual conference exploring the uses of virtual worlds for learning, collaborative work and business.

  4. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [9] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10]

  5. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book.

  6. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    A distance learning program can either be completely a remote learning, or a combination of both online learning and traditional in-person (also known as, offline) classroom instruction (called hybrid [5] or blended). [6] Other modalities include distance learning with complementary virtual environment or teaching in virtual environment (e ...

  7. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    Second Life is a virtual world where users create avatars. An avatar is a virtual representation of the user to other users. These avatars then interact with any other user within the Second Life world. Avatars can purchase virtual land, own buildings, and travel, interact, conduct business, and even attend lectures by professors.

  8. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    It includes a wide array of practices, including blended and virtual learning. A variety of names began to be used to denote education conducted using various technologies; these include online learning and e-learning. As an example of how confusing this had become Singh and Thurman (2019) [1] identified 46 definitions for online learning. The ...

  9. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    A virtual learning environment (VLE), also known as a learning platform, simulates a virtual classroom or meeting by simultaneously mixing several communication technologies. [130] Web conferencing software enables students and instructors to communicate with each other via webcam, microphone, and real-time chatting in a group setting ...