Search results
Results from the WOW.Com Content Network
Motion compensation in computing is an algorithmic technique used to predict a frame in a video given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of MPEG-2 files. Motion compensation ...
Matlab and Octave GUI Documentation: user guides, reference manuals, API documentation, application libraries with solved examples, online tutorials examples, miniapps, Doxygen, online documentation User doc, tutorials, demos, developer's guide extensive tutorials, video lectures, Doxygen
MATLAB does include standard for and while loops, but (as in other similar applications such as APL and R), using the vectorized notation is encouraged and is often faster to execute. The following code, excerpted from the function magic.m , creates a magic square M for odd values of n (MATLAB function meshgrid is used here to generate square ...
By way of illustration, the following code fragments demonstrate detection of patterns within event streams. The first is an example of processing a data stream using a continuous SQL query (a query that executes forever processing arriving data based on timestamps and window duration). This code fragment illustrates a JOIN of two data streams ...
The Crank–Nicolson stencil for a 1D problem. The Crank–Nicolson method is based on the trapezoidal rule, giving second-order convergence in time.For linear equations, the trapezoidal rule is equivalent to the implicit midpoint method [citation needed] —the simplest example of a Gauss–Legendre implicit Runge–Kutta method—which also has the property of being a geometric integrator.
Common patterns of recursion can be abstracted away using higher-order functions, with catamorphisms and anamorphisms (or "folds" and "unfolds") being the most obvious examples. Such recursion schemes play a role analogous to built-in control structures such as loops in imperative languages .
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...
The most common method for blob detection is by using convolution. Given some property of interest expressed as a function of position on the image, there are two main classes of blob detectors: (i) differential methods , which are based on derivatives of the function with respect to position, and (ii) methods based on local extrema , which are ...