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Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later Nvidia GPUs. It is accompanied by NVENC for video encoding in Nvidia's Video Codec SDK. [2]
This code is also typically used if the request provided authentication by answering the WWW-Authenticate header field challenge, but the server did not accept that authentication. The request should not be repeated. 404 Not Found The requested resource could not be found but may be available in the future.
It is a means for the browser to tell the server and any intermediate caches that it wants a fresh version of the resource. The Pragma: no-cache header field, defined in the HTTP/1.0 spec, has the same purpose. It, however, is only defined for the request header. Its meaning in a response header is not specified. [77]
This is a list of the IP protocol numbers found in the field Protocol of the IPv4 header and the Next Header field of the IPv6 header. It is an identifier for the encapsulated protocol and determines the layout of the data that immediately follows the header. Both fields are eight bits wide.
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Project Valhalla is an experimental OpenJDK project to develop major new language features for Java 10 and beyond. The project was announced in July 2014 and is an experimental effort by Oracle, led by engineer Brian Goetz. [1] The project page [2] offers an overview as well as links to technical drafts and early-access builds.
This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [1] [2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD license.