Search results
Results from the WOW.Com Content Network
Atlantis was released for PC in March 1997. [2] Cryo Interactive coded up a new game engine to replicate Atlantis: The Lost Tales on the Sega Saturn, in particular the "freelook" feature. Their demo of this engine convinced Sega of Europe to acquire the license to publish the game for the Saturn.
Atlantis: The Lost Tales: 1997: Cryo Interactive R&P Electronic Media Sega (Saturn) Cryo Interactive: MS-DOS, PlayStation, Sega Saturn, Windows: Atlantis II: Beyond Atlantis (US) 1999 (Windows) 2001 (Macintosh) Cryo Interactive (Windows) The Adventure Company (Macintosh) Cryo Interactive: Macintosh, Windows: Atlantis III: The New World: Beyond ...
Download QR code; Print/export Download as PDF; Printable version; ... Help. Pages in category "Atlantis (video game series)" The following 5 pages are in this ...
Download as PDF; Printable version; In other projects ... Atlantis (video game) Atlantis: The Lost Tales; ... Fantastic Four (1997 video game) G. G.I. Joe: The ...
Atlantis II, known as Beyond Atlantis in North America, is a 1999 graphic adventure game developed and published by Cryo Interactive. The sequel to Atlantis: The Lost Tales, it follows the story of Ten, a mystical being that travels across time to defeat the Bearer of Dark. Players assume the role of Ten and solve puzzles in locations such as ...
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Absolute Games gave the game a rating of 60%. [13] Atlantis III was a nominee for GameSpot's 2001 "Best Adventure Game" award, which ultimately went to Myst III: Exile. The editors wrote: "Beyond Atlantis II is full of strange puzzles and metaphysical gobbledygook. But the constant barrage of strangeness actually works in the game's favor". [14]
Instead of letting the countdown run out, however, the player can choose to escape from Atlantis. At this point the game shows a cutscene of Atlantis blasting off from the point of view of the player in an escape pod. The game ends with a series of newspaper headlines indicating that the Atlantean finds make the player rich and famous.