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The game is the parallel sequel to Euro Truck Simulator 2, the spiritual successor of 18 Wheels of Steel, and the fifth installment in the Truck Simulator series. The game is set in a condensed depiction of the United States , featuring American conventional semi-trucks and various locations across the U.S., where players pick up a variety of ...
The first Euro Truck Simulator was released on 29 August 2008 for Microsoft Windows and OS X and the first European-developed truck simulation of the games. Players choose their starting country from Austria, Belgium, the Czech Republic, France, Germany, Italy, the Netherlands, Poland, Portugal, Spain, Switzerland, and the United Kingdom (versions 1.2 and 1.3 only).
Euro Truck Simulator 2 is a truck simulator game developed and published by SCS Software for Microsoft Windows, Linux, and macOS and was initially released as open development on 18 October 2012. [2] The game is a direct sequel to the 2008 game Euro Truck Simulator and it is the fourth video game in the Truck Simulator series.
This installment is similar to Hard Truck: 18 Wheels of Steel except that the graphics were updated, more trucks and cargo were added, and a new map was created that enables users to travel across the entire continental U.S., through 30 cities. In this version, players can choose from 30 trucks and 40+ trailers.
SCS Software donated over €20,000 to "multiple charities", and released new DLC for American Truck Simulator and Euro Truck Simulator 2 to raise funds for Ukrainian charities. [72] The Pokémon Company and Niantic announced they would donate $200K each, alongside an addition $75K raised by Niantic employees, to organisations such as ...
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The game is often used to compare with Euro Truck Simulator 2 and American Truck Simulator, and gets praised on the design of the game in terms of atmosphere, motorways, residential areas and detailed bus cockpit. [7] However, bugs, missing textures, insufficient to reality and a lack of long-term motivation makes the game widely criticised. [8]
OpenAL was originally developed in 2000 by Loki Software to help them in their business of porting Windows games to Linux. [5] After the demise of Loki, the project was maintained for a time by the free software/open source community, and implemented on NVIDIA nForce sound cards and motherboards.