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A rectilinear polygon is a polygon all of whose sides meet at right angles. Thus the interior angle at each vertex is either 90° or 270°. Rectilinear polygons are a special case of isothetic polygons. In many cases another definition is preferable: a rectilinear polygon is a polygon with sides parallel to the axes of Cartesian coordinates ...
Linear motion, also called rectilinear motion, [1] is one-dimensional motion along a straight line, and can therefore be described mathematically using only one spatial dimension. The linear motion can be of two types: uniform linear motion , with constant velocity (zero acceleration ); and non-uniform linear motion , with variable velocity ...
Rectilinear prophecy, where a straight line can be drawn from the prophecy to the fulfillment without any branches as in the case of typological interpretations Near-rectilinear halo orbit , a highly-elliptical orbit around a Lagrangian point of a moon, that due to the moons orbital movement, will be nearly rectilinear in some frames of reference.
In Euclidean plane geometry, a rectangle is a rectilinear convex polygon or a quadrilateral with four right angles. It can also be defined as: an equiangular quadrilateral, since equiangular means that all of its angles are equal (360°/4 = 90°); or a parallelogram containing a right angle. A rectangle with four sides of equal length is a square.
[1]: 59 As of 2020, the Laowa 9mm f/5.6 lens is the world's widest rectilinear lens for full frame cameras. (a digital camera with an image sensor which size is similar to 35 mm film in film cameras as the standard film camera format) [2] The vast majority of video and still cameras use lenses that produce nearly rectilinear images.
A variation of this concept, the rectilinear crossing number, requires all edges to be straight line segments, and may differ from the crossing number. In particular, the rectilinear crossing number of a complete graph is essentially the same as the minimum number of convex quadrilaterals determined by a set of n points in general position.
Kinematics is a subfield of physics and mathematics, developed in classical mechanics, that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move.
A more general case is rectilinear polygons, the ones with all sides parallel to coordinate axes or rectilinear polyhedra. Many problems in computational geometry allow for faster algorithms when restricted to (collections of) axis-oriented objects, such as axis-aligned rectangles or axis-aligned line segments. [1]