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  2. Free-fall time - Wikipedia

    en.wikipedia.org/wiki/Free-fall_time

    The free-fall time is the characteristic time that would take a body to collapse under its own gravitational attraction, if no other forces existed to oppose the collapse.. As such, it plays a fundamental role in setting the timescale for a wide variety of astrophysical processes—from star formation to helioseismology to supernovae—in which gravity plays a dominant ro

  3. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    A set of equations describing the trajectories of objects subject to a constant gravitational force under normal Earth-bound conditions.Assuming constant acceleration g due to Earth's gravity, Newton's law of universal gravitation simplifies to F = mg, where F is the force exerted on a mass m by the Earth's gravitational field of strength g.

  4. Galileo's law of odd numbers - Wikipedia

    en.wikipedia.org/wiki/Galileo's_law_of_odd_numbers

    From the equation for uniform linear acceleration, the distance covered = + for initial speed =, constant acceleration (acceleration due to gravity without air resistance), and time elapsed , it follows that the distance is proportional to (in symbols, ), thus the distance from the starting point are consecutive squares for integer values of time elapsed.

  5. Free fall - Wikipedia

    en.wikipedia.org/wiki/Free_fall

    The data is in good agreement with the predicted fall time of /, where h is the height and g is the free-fall acceleration due to gravity. Near the surface of the Earth, an object in free fall in a vacuum will accelerate at approximately 9.8 m/s 2, independent of its mass.

  6. Tautochrone curve - Wikipedia

    en.wikipedia.org/wiki/Tautochrone_curve

    This is called Abel's integral equation and allows us to compute the total time required for a particle to fall along a given curve (for which / would be easy to calculate). But Abel's mechanical problem requires the converse – given T ( y 0 ) {\displaystyle T(y_{0})\,} , we wish to find f ( y ) = d ℓ / d y {\displaystyle f(y)={d\ell }/{dy ...

  7. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  8. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  9. Position and momentum spaces - Wikipedia

    en.wikipedia.org/wiki/Position_and_momentum_spaces

    Position space (also real space or coordinate space) is the set of all position vectors r in Euclidean space, and has dimensions of length; a position vector defines a point in space. (If the position vector of a point particle varies with time, it will trace out a path, the trajectory of a particle.)