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There was strong support for the device in both Quake and Quake II, but the WASD-type keyboard-and-mouse controls eventually became more popular. As of the Half-Life engine (based on the original Quake source), there was specific support for the SpaceOrb's capabilities. Developers later started to drop variable movement speed support, which ...
Fully customizable RGB lighting, only change from the original G502 aside from the removal of cyan highlights from the body of the mouse. 121 g (4.3 oz) (without cable) 168 g (5.9 oz) (with cable)
A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse. A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface
Download System Mechanic to help repair and speed up your slow PC. Try it free* for 30 days now. AOL.com. ... downloads and more; Adjust the amount of bandwidth Windows reserves for system tasks;
The n52 is made in a black and silver design with a few orange accents. It features a rubber-coated base, and is weighed down with a metal weight for stability. The user must place his left hand on the device to use it, as it was designed for right-handed people, who usually use a mouse with their right hands. The n52 has a movable hand rest ...
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Logitech Unifying receiver (older) Logitech Unifying receiver (newer) Unifying logo The Logitech Unifying Receiver is a small dedicated USB wireless receiver, based on the nRF24L-family of RF devices, [1] that allows up to six compatible Logitech human interface devices (such as mice, trackballs, touchpads, and keyboards; headphones are not compatible) to be linked to the same computer using 2 ...
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.