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  2. External variable - Wikipedia

    en.wikipedia.org/wiki/External_variable

    The static keyword (static and extern are mutually exclusive), applied to the definition of an external variable, changes this a bit: the variable can only be accessed by the functions in the same module where it was defined. But it is possible for a function in the same module to pass a reference (pointer) of the variable to another function ...

  3. Linkage (software) - Wikipedia

    en.wikipedia.org/wiki/Linkage_(software)

    In programming languages, particularly the compiled ones like C, C++, and D, linkage describes how names can or can not refer to the same entity throughout the whole program or one single translation unit. The static keyword is used in C to restrict the visibility of a function or variable to its translation unit. This is also valid in C++.

  4. static (keyword) - Wikipedia

    en.wikipedia.org/wiki/Static_(keyword)

    static is a reserved word in many programming languages to modify a declaration. The effect of the keyword varies depending on the details of the specific programming language, most commonly used to modify the lifetime (as a static variable) and visibility (depending on linkage), or to specify a class member instead of an instance member in classes.

  5. Static variable - Wikipedia

    en.wikipedia.org/wiki/Static_variable

    In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program. This is in contrast to shorter-lived automatic variables, whose storage is stack allocated and deallocated on the call stack; and in contrast to dynamically allocated objects, whose storage is allocated and deallocated in heap ...

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  7. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    C++ enforces stricter typing rules (no implicit violations of the static type system [1]), and initialization requirements (compile-time enforcement that in-scope variables do not have initialization subverted) [7] than C, and so some valid C code is invalid in C++. A rationale for these is provided in Annex C.1 of the ISO C++ standard.

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class.

  9. Member variable - Wikipedia

    en.wikipedia.org/wiki/Member_variable

    /*Ruby has three member variable types: class, class instance, and instance. */ class Dog # The class variable is defined within the class body with two at-signs # and describes data about all Dogs *and* their derived Dog breeds (if any) @@sniffs = true end mutt = Dog. new mutt. class. sniffs #=> true class Poodle < Dog # The "class instance variable" is defined within the class body with a ...