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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Games can be published royalty-free GDevelop: C++, JavaScript: 2008 Events editor, JavaScript (Optional) Yes 2D, 3D Windows, Linux, Mac, HTML5, Android, iOS, Facebook Instant Games: MIT: Drag-and-drop game engine for everyone, almost everything can be done from the GUI, no coding experience required to make games Genie Engine: C++: Yes 2D

  4. Open-source video game - Wikipedia

    en.wikipedia.org/wiki/Open-source_video_game

    The Linux Game Tome "Game of the Month" team was an open group of game developers that revamp old free software games. Some examples include the transformation of TuxKart into the more modern SuperTuxKart , work on Pingus and SuperTux , and Lincity-NG , an updated version of Lincity with superior graphics. [ 498 ]

  5. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.

  6. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    Microsoft Edge – Prefixed WebGL 1.0 is available on Windows 10 Mobile. [51] Opera Mobile – Opera Mobile 12 supports WebGL 1.0 (on Android only). [52] Safari on iOS – WebGL 1.0 is available for mobile Safari in iOS 8. [53] WebGL 2.0 is available for mobile Safari in iOS 15. [44] Sailfish OS – WebGL 1.0 is supported in the default ...

  7. Immersive sim - Wikipedia

    en.wikipedia.org/wiki/Immersive_sim

    An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by ...

  8. Phaser (game framework) - Wikipedia

    en.wikipedia.org/wiki/Phaser_(game_framework)

    Phaser is a 2D game framework used for making HTML5 games for desktop and mobile. [1] It is free software developed by Photon Storm. [2] Phaser uses both a canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for fast rendering across desktop and mobile.

  9. PlayCanvas - Wikipedia

    en.wikipedia.org/wiki/PlayCanvas

    It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable of rigid-body physics simulation, handling three-dimensional audio and 3D animations. PlayCanvas has gained the support of ARM, Activision and Mozilla. [3] The PlayCanvas engine was open-sourced on June 4, 2014. [4] [5]