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The term "whac-a-mole" (or "whack-a-mole") is often used colloquially to refer to a situation characterized by a series of futile, Sisyphean tasks, where the successful completion of one just yields another popping up elsewhere. In computer programming/debugging it refers to the prospect of fixing a bug causing a new one to appear as a result. [23]
The first whac-a-mole game, Mogura Taiji ("Mole Buster"), was released by TOGO in 1975. [49] In the late 1970s, arcade centers in Japan began to be flooded with "mole buster" games. [50] Mogura Taiji was introduced to North America in 1976, which inspired Bob's Space Racers to produce their own version of the game called "Whac-A-Mole" in 1977. [51]
The first whac-a-mole game, Mogura Taiji ("Mole Buster"), was released by TOGO in 1975. [67] Mogura Taiji became the second highest-grossing EM game of 1976 in Japan, second only to Namco's F-1 that year. [68] In the late 1970s, arcade centers in Japan began to be flooded with "mole buster" games. [69]
Having to take a “whack-a-mole” approach to tackling people smuggling is no reason not to try and prevent criminal gangs, a Home Office minister has said. Asked whether the Government’s ...
The couple spent two days constructing the life-size arcade game, which ended up being a huge hit.
The company later developed other products and concepts, but they failed to gain commercial interest. Fechter also claims to have been instrumental in the early development of Whac-A-Mole, an arcade game from Bandai that became popular in the late 1970s, but his involvement was never officially recognized. [2]
“Once the initial ignition comes into a community, the homes become the ignition source and you’re totally in a whack-a-mole situation,” said Dave Calkin, a research forester at Rocky ...
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