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  2. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    One may wish to express rotation as a rotation vector, or Euler vector, an un-normalized three-dimensional vector the direction of which specifies the axis, and the length of which is θ, = ^. The rotation vector is useful in some contexts, as it represents a three-dimensional rotation with only three scalar values (its components ...

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    This has the convenient implication for 2 × 2 and 3 × 3 rotation matrices that the trace reveals the angle of rotation, θ, in the two-dimensional space (or subspace). For a 2 × 2 matrix the trace is 2 cos θ , and for a 3 × 3 matrix it is 1 + 2 cos θ .

  4. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    These n+1-dimensional transformation matrices are called, depending on their application, affine transformation matrices, projective transformation matrices, or more generally non-linear transformation matrices. With respect to an n-dimensional matrix, an n+1-dimensional matrix can be described as an augmented matrix.

  5. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    The vector cross product, used to define the axis–angle representation, does confer an orientation ("handedness") to space: in a three-dimensional vector space, the three vectors in the equation a × b = c will always form a right-handed set (or a left-handed set, depending on how the cross product is defined), thus fixing an orientation in ...

  6. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    The cross product with respect to a right-handed coordinate system. In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol .

  7. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...

  8. Eigenvalues and eigenvectors - Wikipedia

    en.wikipedia.org/wiki/Eigenvalues_and_eigenvectors

    There is a direct correspondence between n-by-n square matrices and linear transformations from an n-dimensional vector space into itself, given any basis of the vector space. Hence, in a finite-dimensional vector space, it is equivalent to define eigenvalues and eigenvectors using either the language of matrices, or the language of linear ...

  9. Exterior algebra - Wikipedia

    en.wikipedia.org/wiki/Exterior_algebra

    where {e 1 ∧ e 2, e 3 ∧ e 1, e 2 ∧ e 3} is the basis for the three-dimensional space ⋀ 2 (R 3). The coefficients above are the same as those in the usual definition of the cross product of vectors in three dimensions, the only difference being that the exterior product is not an ordinary vector, but instead is a bivector. Bringing in a ...