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  2. Nintendo DSi - Wikipedia

    en.wikipedia.org/wiki/Nintendo_DSi

    The DSi and DSi XL accounted for 16.88 million of the 27.11 million units sold worldwide of its product line for Nintendo's 2009 fiscal year beginning April 1, 2009, and ending March 31, 2010. [13] In Gamasutra's United States hardware sales estimate for July 2010, the DSi and DSi XL each outsold the DS Lite.

  3. Nintendo 3DS - Wikipedia

    en.wikipedia.org/wiki/Nintendo_3DS

    The Nintendo 3DS XL, however, comes with 1750 mAh, 3.7 V lithium-ion battery capable of lasting between 3.5 and 6.5 hours playing 3DS games and 6 to 10 hours playing DS games. While the original 3DS weighs approximately 230 grams (8.1 oz), the larger XL version weighs approximately 336 grams (11.9 oz).

  4. New Nintendo 3DS - Wikipedia

    en.wikipedia.org/wiki/New_Nintendo_3DS

    Due to its difference in size, peripherals designed to fit the shape of the original Nintendo 3DS cannot be used with the new system. Game data can be transferred from a previous 3DS system to a new system, either manually or wireless, though data from new systems cannot be transferred to older systems.

  5. 3DS And Wii U Online Play Shutting Down Next Year - AOL

    www.aol.com/3ds-wii-u-online-play-091813145.html

    Splatoon Wii U charger screenshot. Earlier this year, Nintendo shut down the eShop for both the Wii U and the 3DS, effectively making buying new games for the platforms impossible.

  6. R4 cartridge - Wikipedia

    en.wikipedia.org/wiki/R4_cartridge

    These flashcards, referred to as clones, commonly add words to their names to denote their features such as SDHC if it supports SDHC microSD cards, RTS if it has Real Time Save support, and DSi or 3DS often paired with changing R4 to R4i if it works on the Nintendo DSi or 3DS consoles. It is also very common for clone cartridges to include ...

  7. SpotPass and StreetPass - Wikipedia

    en.wikipedia.org/wiki/SpotPass_and_StreetPass

    SpotPass was a Nintendo 3DS and Wii U "always on" online background connectivity system, similarly to how predecessor WiiConnect24 originally functioned with Wii, which could automatically seek and connect to wireless network nodes such as Wi-Fi hotspots, sending and downloading information in the background while in sleep mode or while playing a game or running an application.

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