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  2. Gary Anderson (designer) - Wikipedia

    en.wikipedia.org/wiki/Gary_Anderson_(designer)

    At the time of designing the logo, he was not even a graphic designer, he was pursuing architecture. He would go on to state that it only took him "a day or two" to come up with the design. [ 11 ] Anderson on to write that he made the logo by drawing the design in pencil then would proceed to trace back over the design with black ink. [ 7 ]

  3. Skeuomorph - Wikipedia

    en.wikipedia.org/wiki/Skeuomorph

    Another example is the swiping hand gesture for turning the "pages" or screens of a tablet display. [27] [28] Virtual skeuomorphs can also be auditory. The shutter-click sound emitted by most camera phones when taking a picture is an auditory skeuomorph. [29] Another familiar example is the paper-crumpling sound when a document is trashed. [30]

  4. Apple Inc. design motifs - Wikipedia

    en.wikipedia.org/wiki/Apple_Inc._design_motifs

    The designs appear to have been heavily influenced by German industrial designer Dieter Rams, [7] with a clear example being the iPhone calculator application, which appears to have been directly influenced by Dieter Rams' 1978 Braun Control ET44 calculator. [8] The iPod continued the look of the consumer line, featuring an opaque, white front.

  5. Paul Rand - Wikipedia

    en.wikipedia.org/wiki/Paul_Rand

    Paul Rand (born Peretz Rosenbaum; August 15, 1914 – November 26, 1996) was an American art director and graphic designer.He was best known for his corporate logo designs, including the logos for IBM, UPS, Enron, Morningstar, Inc., Westinghouse, ABC, and NeXT.

  6. Logo - Wikipedia

    en.wikipedia.org/wiki/Logo

    Three logos: NASA, IBM by Paul Rand and the International Bureau of Weights and Measures. Coat of arms of the Chiswick Press. A logo (abbreviation of logotype; [1] from Ancient Greek λόγος (lógos) 'word, speech' and τύπος (túpos) 'mark, imprint') is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition.

  7. Design - Wikipedia

    en.wikipedia.org/wiki/Design

    Design is also a part of general education, for example within the curriculum topic, Design and Technology. The development of design in general education in the 1970s created a need to identify fundamental aspects of 'designerly' ways of knowing, thinking, and acting, which resulted in establishing design as a distinct discipline of study.

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