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  2. Moral Machine - Wikipedia

    en.wikipedia.org/wiki/Moral_Machine

    Moral Machine is an online platform, developed by Iyad Rahwan's Scalable Cooperation group at the Massachusetts Institute of Technology, that generates moral dilemmas and collects information on the decisions that people make between two destructive outcomes.

  3. Consequences (game) - Wikipedia

    en.wikipedia.org/wiki/Consequences_(game)

    Consequences is an old parlour game in a similar vein to the Surrealist game exquisite corpse and Mad Libs. [1]Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story.

  4. Morton's List - Wikipedia

    en.wikipedia.org/wiki/Morton's_List

    A "Table Master" is randomly selected from among the players to lead the game and arbitrate disagreements. Assembled players take an oath to spend at least an hour participating in the yet-to-be-determined task, [2] which unlike other roleplaying games is not an imaginary or simulated activity, but a real-world mission. [3]

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  6. Morality - Wikipedia

    en.wikipedia.org/wiki/Morality

    Regarding the issues of morality in video games, some scholars believe that because players appear in video games as actors, they maintain a distance between their sense of self and the role of the game in terms of imagination. Therefore, the decision-making and moral behavior of players in the game are not representing player's Moral dogma. [41]

  7. Expressivism - Wikipedia

    en.wikipedia.org/wiki/Expressivism

    In meta-ethics, expressivism is a theory about the meaning of moral language.According to expressivism [citation needed], sentences that employ moral terms – for example, "It is wrong to torture an innocent human being" – are not descriptive or fact-stating; moral terms such as "wrong", "good", or "just" do not refer to real, in-the-world properties.

  8. Information ethics - Wikipedia

    en.wikipedia.org/wiki/Information_ethics

    Information ethics has been defined as "the branch of ethics that focuses on the relationship between the creation, organization, dissemination, and use of information, and the ethical standards and moral codes governing human conduct in society". [1] It examines the morality that comes from information as a resource, a product, or as a target. [2]

  9. Altruism - Wikipedia

    en.wikipedia.org/wiki/Altruism

    While objects of altruistic concern vary, it is an important moral value in many cultures and religions. It may be considered a synonym of selflessness, the opposite of self-centeredness. [1] The word altruism was popularised (and possibly coined) by the French philosopher Auguste Comte in French, as altruisme, for an antonym of egoism. [2]